| Chee, Karhulahti |
The Ethical and Political Contours of Institutional Promotion in Esports : From Precariat Models to Sustainable Practices
|
2020 |
Business |
English |
Article |
|
University of Jyväskylä |
View page
|
| Ruotsalainen, Välisalo |
“Overwatch is anime” : Exploring an alternative interpretational framework for competitive gaming |
2020 |
Player cultures |
English |
Conference paper |
Overwatch |
Digital Games Research Association |
View page
|
| Kerttula |
Early Television Video Game Tournaments as Sports Spectacles
|
2020 |
Media |
English |
Conference paper |
|
ETC Press |
View page
|
| Mangeloja |
Sukupolvet videopelien turnajaisissa : e-urheilun markkinoiden ikärakenne
|
2020 |
Marketing |
Finnish |
Article |
|
Business and Organization Ethics Network |
View page
|
| Mangeloja |
Urheilun digitalisaatio : E-urheilun yllättävä voittokulku
|
2020 |
Professional gaming |
Finnish |
Book chapter |
|
Suomen urheiluhistoriallinen seura |
View page
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| Macey, Abarbanel, Hamari
|
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors |
2020 |
Gambling |
English |
Article |
|
SAGE |
View page
|
| Macey, Tyrväinen,
Pirkkalainen, H |
Does esports spectating influence game consumption?
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2020 |
Streaming |
English |
Article |
|
Taylor & Francis |
View page
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| Macey, Tyrväinen, Pirkkalainen,
Ha |
Does esports spectating influence game consumption?
|
2020 |
Streaming |
English |
Article |
|
Taylor & Francis |
View page
|
| Turtiainen,
Friman,
Ruotsalainen |
“Not Only for a Celebration of Competitive Overwatch but Also for National Pride”: Sportificating the Overwatch World Cup 2016
|
2020 |
Streaming |
English |
Article |
|
SAGE |
View page
|
| Törhönen,
Sjöblom,
Vahlo,
Hamari
|
View, Play and Pay? – The Relationship between Consumption of Gaming Video Content and Video Game Playing and Buying
|
2020 |
Streaming |
English |
Conference paper |
|
Association for Information Systems |
View page
|
| Karhulahti |
Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development
|
2020 |
Performance |
English |
Book |
|
Bloomsbury Publishing |
View page
|
| Kerttula |
Puumailoista ylämummoon : Näkökulmia digitaalisten jääkiekkopelien tutkimukseen |
2020 |
Streaming |
Finnish |
Article |
NHL |
Suomen pelitutkimuksen seura |
View page
|
| Pennanen |
eSports - The modern marketing platform |
2019 |
Marketing |
English |
Master's thesis |
|
University of Eastern Finland |
View page
|
| Moilanen |
“Goose clear. Planting for cat.”: A register analysis on the in-game communication of professional players of Counter-Strike: Global Offensive |
2019 |
Communication |
English |
Master's thesis |
CS: GO |
University of Turku |
View page
|
| Sjöblom |
Spectating play - Investigating motivations for watching others play games |
2019 |
Player cultures |
English |
Doctoral dissertatio |
|
Aalto University |
View page
|
| Paananen |
Building fictional worlds: case Overwatch |
2019 |
Player cultures |
English |
Master's thesis |
Overwatch |
Tampere University |
View page
|
| Miettinen |
Fortnite Battle Royale -online video game: a fostering environment for verbal English as a lingua franca communication |
2019 |
Communication |
English |
Bachelor (University |
Fortnite |
University of Jyväskylä |
View page
|
| Rahkola |
Äärellisten automaattien käyttö pelien tekoälyissä, niiden rajoitukset sekä mahdollisuudet |
2019 |
Technology |
Finnish |
Bachelor (University |
|
University of Jyväskylä |
View page
|
| Kanerva |
Kun suomeksi ei ole HP:ta: lainasanoja ja insertioita onlinepelitilanteessa |
2019 |
Player cultures |
Finnish |
Bachelor (University |
Overwatch |
University of Jyväskylä |
View page
|
| Kaufmann |
Preparing a Sports Event in Finland |
2019 |
Event production |
English |
Bachelor (Applied Sc |
|
Haaga-Helia |
View page
|
| Rask & Sopen-Luoma |
Ett esport event på Åland |
2019 |
Event production |
Swedish |
Bachelor (Applied Sc |
|
HÅ |
View page
|
| Kattilakoski |
The Growth of Video Game Industry : Current Status and Future Prospects |
2019 |
Industry |
English |
Bachelor (Applied Sc |
|
Metropolia |
View page
|
| Peltoniemi |
E-urheilijoiden kuormittuminen Nordic eSports
Academy turnauksen aikana |
2019 |
Performance |
Finnish |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Viitanen |
E-Sports in Finland : Current Status and Prospects for Development |
2019 |
Organizations |
English |
Bachelor (Applied Sc |
|
Metropolia |
View page
|
| Määttä |
Growth and Future of video game industry |
2019 |
Industry |
English |
Bachelor (Applied Sc |
|
OAMK |
View page
|