| Raassina |
E-Urheilutapahtumien kehittäminen |
2021 |
Event production |
Finnish |
Bachelor (Applied Sc |
|
Karelia AMK |
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|
| Pyykki |
Case: Jamk GamePit – Keinoja koronaviruksen leviämisen ehkäisyyn Miten pelisalitoimijat voivat kehittää toimintaansa viruspandemian aikana |
2021 |
Physical health |
Finnish |
Bachelor (Applied Sc |
|
JAMK |
View page
|
| Hiltunen |
Digitaaliseen pelaamiseen liittyvän uutisoinnin muutos: Katsaus yhteiskunnan pelillistymiseen Helsingin sanomissa 1991-2021 |
2021 |
Media |
Finnish |
Bachelor (University |
|
Tampere University |
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|
| Härkönen |
Pelikasvatus nuorisotyössä: Yhdenvertaisuus etusijalle nuorisotyöllisessä pelitoiminnassa. |
2021 |
Youth work |
Finnish |
Bachelor (Applied Sc |
|
Humak |
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|
| Hietala & Määttälä |
Sosiaalisesta mediasta kaikki irti – Millä eri keinoilla Kova Esportsin sosiaalista mediaa voidaan tehostaa? |
2021 |
Communication |
Finnish |
Bachelor (Applied Sc |
|
OAMK |
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|
| Lötjönen |
Fyysinen ja virtuaalinen E-urheilutapahtumajärjestäminen |
2021 |
Event production |
Finnish |
Bachelor (Applied Sc |
|
Lab AMK |
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|
| Malinen, Nico |
E-urheilun ansaintamallit ja verotus |
2021 |
Business |
Finnish |
Bachelor (Applied Sc |
|
XAMK |
View page
|
| Hauta-aho |
Elektroninen urheilu − millaista on e-urheilun valmentaminen |
2021 |
Coaching |
Finnish |
Bachelor (Applied Sc |
|
SeAMK |
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|
| Litmanen |
Brändiuudistus e-urheiluorganisaatiossa |
2021 |
Organizations |
Finnish |
Bachelor (Applied Sc |
|
JAMK |
View page
|
| Krans & Tuomainen |
Pastime to profession to proficiency: effects of international e-sports on language and communication skills |
2021 |
Communication |
English |
Bachelor (University |
|
University of Jyväskylä |
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|
| Laurila & Mamedjarov |
Engaging of a competitive player in esports organization |
2021 |
Organizations |
English |
Bachelor (Applied Sc |
|
JAMK |
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|
| SIljander & Ryöppy |
Pelaajan ostokäyttäytyminen |
2021 |
Business |
Finnish |
Bachelor (Applied Sc |
|
TAMK |
View page
|
| Korhonen & Roikonen |
Elektronisen urheilun tunnettuus Suomessa |
2021 |
Marketing |
Finnish |
Bachelor (Applied Sc |
|
Savonia |
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|
| Vanhanen |
Koulutusilta perehdytyksen tukena |
2021 |
Education |
Finnish |
Master's thesis |
|
Metropolia |
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|
| Sonninen |
Esportsin tunnettuus |
2021 |
Player cultures |
Finnish |
Bachelor (Applied Sc |
|
Lapland University of Applied Sciences |
View page
|
| Yltävä |
E-Urheilun valmennuksen kaupallistamisen mahdollisuudet Suomessa |
2021 |
Coaching |
Finnish |
Bachelor (Applied Sc |
|
HAMK |
View page
|
| Rajala |
E-sports business involvement of non-endemic brands |
2021 |
Organizations |
English |
Master's thesis |
|
University of Eastern Finland |
View page
|
| Koskimaa, Välisalo, Ruotsalainen, |
Esports Transmedia Universes : The Case of Overwatch
|
2021 |
Media |
English |
Book chapter |
Overwatch |
Bloomsbury Publishing |
View page
|
|
|
Foundations for Esports Curricula in Higher Education
|
2021 |
Education |
English |
Article |
|
Association for Computing Machinery |
View page
|
| Ruotsalainen, Välisalo |
Esports fandom in the age of transmedia : the reception of the overwatch league
|
2021 |
Media |
English |
Article |
Overwatch |
SHARE Press |
View page
|
| Cestino-Castilla, Macey, McCauley |
Aiming for validity: The experience of conflicts in legitimacy judgments in esports actors and new grassroots activism
|
2021 |
Organisaatiot |
English |
Article |
|
GamiFIN Conference |
View page
|
| Macey, Hamari, Törhönen |
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans
|
2021 |
Gambling |
English |
Article |
|
International Journal of Esports |
View page
|
| Tanskanen,
Rajani,
Afrabandpey,
|
Modeling Risky Choices in Unknown Environments
|
2021 |
Professional gaming |
English |
Conference paper |
|
Asian Conference on Machine Learning |
View page
|
| Ääpälä |
"Your point lol?" Impoliteness in Internet Discussion: A Case-Study of /r/Dota2 |
2020 |
Communication |
English |
Master's thesis |
Dota2 |
University of Eastern Finland |
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|
| Majanen |
Translation competence and special field translation a case study of e-sport translation by students |
2020 |
Communication |
English |
Master's thesis |
|
University of Eastern Finland |
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|