| Nieminen |
Electronic sports in Finland - current status and the way ahead on public funding and support |
2017 |
Organizations |
English |
Bachelor (Applied Sc |
|
JAMK |
View page
|
| Toivanen |
How streaming has affected the growth of competitive
gaming |
2017 |
Streaming |
English |
Bachelor (Applied Sc |
|
Haaga-Helia |
View page
|
| Saarnisto |
Impact of Sponsorships in eSports on the Buying Behavior |
2017 |
Business |
English |
Bachelor (Applied Sc |
|
VAMK |
View page
|
| Korpimies |
Sponsorships in ESports |
2017 |
Business |
English |
Bachelor (University |
|
Aalto University |
View page
|
| Hintikka & Kolehmainen |
Elektronisen urheilun (eSports) tunnettuus |
2017 |
Marketing |
Finnish |
Bachelor (Applied Sc |
|
JAMK |
View page
|
| Niemelä |
Sosiaalisen mmerkitys nuorten pelikonsoliverkkopelaamisessa |
2017 |
Player cultures |
Finnish |
Bachelor (Applied Sc |
|
Centria AMK |
View page
|
| Heikinheimo |
Elektronisen urheilun tapahtuman monikameratuotannon suunnittelu |
2017 |
Event production |
Finnish |
Bachelor (Applied Sc |
|
XAMK |
View page
|
| Soihtu |
Videopelien kilpapelaamisen innovatiiviset hyödyntämismahdollisuudet Suomessa |
2017 |
Business |
Finnish |
Bachelor (Applied Sc |
|
Haaga-Helia |
View page
|
| Ihalainen |
Elektroninen urheilu brändien mainonnassa |
2017 |
Marketing |
Finnish |
Bachelor (Applied Sc |
|
Haaga-Helia |
View page
|
| Toivanen |
How streaming has affected the growth of competitive gaming |
2017 |
Streaming |
Finnish |
Bachelor (Applied Sc |
|
Haaga-Helia |
View page
|
| Kaartinen |
Good Game Squad. Kilpapelaamista nuorille |
2017 |
Youth work |
Finnish |
Bachelor (Applied Sc |
|
Diakonia-AMK |
View page
|
| Huobonen |
Ammattivideopelaajan keskeisimmät tulonlähteet |
2017 |
Business |
Finnish |
Bachelor (Applied Sc |
|
LAMK |
View page
|
| Hamari, Sjöblom |
What is eSports and why do people watch it?
|
2017 |
Streaming |
English |
Article |
|
Emerald |
View page
|
| Sjöblom,
Törhönen,
Hamari,
Mace |
Content structure is king : An empirical study on gratifications, game genres and content type on Twitch
|
2017 |
Streaming |
English |
Article |
|
Elsevier |
View page
|
| Karhulahti |
Reconsidering Esports: Economics and Executive Ownership
|
2017 |
Business |
English |
Article |
|
Digital Games Research Association |
View page
|
| Nielsen, Karhulahti |
The Problematic Coexistence of "Internet Gaming Disorder" and Esports
|
2017 |
Mental health |
English |
Article |
|
Association for Computing Machinery |
View page
|
| Saarikoski, Suominen, Reunanen |
Gamification of Digital Gaming-Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. |
2017 |
History |
Finnish |
Conference paper |
|
GamiFIN Conference |
View page
|
| Ohtonen |
Me just throuattiin tää : specialized gaming terminology borrowings in Finnish gamers' online communication |
2016 |
Communication |
Finnish |
Master's thesis |
|
University of Eastern Finland |
View page
|
| Puikkonen |
Pelaajayhteisöt multiplayer online battle arena-peleissä |
2016 |
Player cultures |
Finnish |
Bachelor (University |
LoL. Dota2 |
University of Jyväskylä |
View page
|
| Drenthe |
Informal roles within eSport teams: a content analysis of the game 'Counter-Strike: Global Offensive |
2016 |
Player cultures |
English |
Master's thesis |
CS:GO |
University of Jyväskylä |
View page
|
| Borre |
Pelaaminen ja eSports nuorisotyössä |
2016 |
Youth work |
Finnish |
Bachelor (Applied Sc |
|
Humak |
View page
|
| Ngyuen & Phan |
E-sport organization and professional gamers in Finland |
2016 |
Organizations |
English |
Bachelor (Applied Sc |
|
LAMK |
View page
|
| Alopaeus |
The Impact of Event Marketing on Brand Awareness in eSport Industry |
2016 |
Marketing |
English |
Master's thesis |
|
LUT University |
View page
|
| Puikkonen |
Pelaajayhteisöt multiplayer online battle arena-peleissä |
2016 |
Player cultures |
Finnish |
Bachelor (University |
DOTA2, LoL |
University of Jyväskylä |
View page
|
| Hiltunen |
”NÄIN GRILLAAT MOLOTOVILLA” Metaforat ja erikoissanasto Counter-Strike: Global Offensive -videopelin suorien ottelulähetysten selostuksissa |
2016 |
Streaming |
Finnish |
Master's thesis |
CS:GO |
University of Eastern Finland |
View page
|