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Finnish Esports Research Database


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Author(s) Title Year of publication Theme Language Type Game Publisher Link
Nieminen Electronic sports in Finland - current status and the way ahead on public funding and support 2017 Organizations English Bachelor (Applied Sc JAMK View page
Toivanen How streaming has affected the growth of competitive gaming 2017 Streaming English Bachelor (Applied Sc Haaga-Helia View page
Saarnisto Impact of Sponsorships in eSports on the Buying Behavior 2017 Business English Bachelor (Applied Sc VAMK View page
Korpimies Sponsorships in ESports 2017 Business English Bachelor (University Aalto University View page
Hintikka & Kolehmainen Elektronisen urheilun (eSports) tunnettuus 2017 Marketing Finnish Bachelor (Applied Sc JAMK View page
Niemelä Sosiaalisen mmerkitys nuorten pelikonsoliverkkopelaamisessa 2017 Player cultures Finnish Bachelor (Applied Sc Centria AMK View page
Heikinheimo Elektronisen urheilun tapahtuman monikameratuotannon suunnittelu 2017 Event production Finnish Bachelor (Applied Sc XAMK View page
Soihtu Videopelien kilpapelaamisen innovatiiviset hyödyntämismahdollisuudet Suomessa 2017 Business Finnish Bachelor (Applied Sc Haaga-Helia View page
Ihalainen Elektroninen urheilu brändien mainonnassa 2017 Marketing Finnish Bachelor (Applied Sc Haaga-Helia View page
Toivanen How streaming has affected the growth of competitive gaming 2017 Streaming Finnish Bachelor (Applied Sc Haaga-Helia View page
Kaartinen Good Game Squad. Kilpapelaamista nuorille 2017 Youth work Finnish Bachelor (Applied Sc Diakonia-AMK View page
Huobonen Ammattivideopelaajan keskeisimmät tulonlähteet 2017 Business Finnish Bachelor (Applied Sc LAMK View page
Hamari, Sjöblom What is eSports and why do people watch it? 2017 Streaming English Article Emerald View page
Sjöblom, Törhönen, Hamari, Mace Content structure is king : An empirical study on gratifications, game genres and content type on Twitch 2017 Streaming English Article Elsevier View page
Karhulahti Reconsidering Esports: Economics and Executive Ownership 2017 Business English Article Digital Games Research Association View page
Nielsen, Karhulahti The Problematic Coexistence of "Internet Gaming Disorder" and Esports 2017 Mental health English Article Association for Computing Machinery View page
Saarikoski, Suominen, Reunanen Gamification of Digital Gaming-Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and early 1990s. 2017 History Finnish Conference paper GamiFIN Conference View page
Ohtonen Me just throuattiin tää : specialized gaming terminology borrowings in Finnish gamers' online communication 2016 Communication Finnish Master's thesis University of Eastern Finland View page
Puikkonen Pelaajayhteisöt multiplayer online battle arena-peleissä 2016 Player cultures Finnish Bachelor (University LoL. Dota2 University of Jyväskylä View page
Drenthe Informal roles within eSport teams: a content analysis of the game 'Counter-Strike: Global Offensive 2016 Player cultures English Master's thesis CS:GO University of Jyväskylä View page
Borre Pelaaminen ja eSports nuorisotyössä 2016 Youth work Finnish Bachelor (Applied Sc Humak View page
Ngyuen & Phan E-sport organization and professional gamers in Finland 2016 Organizations English Bachelor (Applied Sc LAMK View page
Alopaeus The Impact of Event Marketing on Brand Awareness in eSport Industry 2016 Marketing English Master's thesis LUT University View page
Puikkonen Pelaajayhteisöt multiplayer online battle arena-peleissä 2016 Player cultures Finnish Bachelor (University DOTA2, LoL University of Jyväskylä View page
Hiltunen ”NÄIN GRILLAAT MOLOTOVILLA” Metaforat ja erikoissanasto Counter-Strike: Global Offensive -videopelin suorien ottelulähetysten selostuksissa 2016 Streaming Finnish Master's thesis CS:GO University of Eastern Finland View page


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About database

The database was produced as part of the Center of Expertise in Esports Central Finland project. More information about the Center of Expertise can be found on our website here.



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