| Komulainen |
Monimuotoisen e-urheilun johtaminen: katsaus suomalaiseen kilpapelaamiseen |
2023 |
Leadership |
Finnish |
Master's thesis |
|
University of Jyväskylä |
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|
| Lager |
Esport Business Models in Finland |
2023 |
Business |
English |
Bachelor (Applied Sc |
|
SeAMK |
View page
|
| Song |
How a video game’s gender diversity and social environment create different experiences for male and female players – Case Valorant |
2023 |
Gender |
English |
Master's thesis |
Valorant |
Aalto University |
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|
| Pissarev |
Phenomenon of eSports |
2023 |
Industry |
English |
Bachelor (Applied Sc |
|
Metropolia |
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|
| dos Santos |
The impact of Covid-19 on Esports – Analysis of stock market and corporate governance |
2023 |
Business |
English |
Bachelor (Applied Sc |
|
JAMK |
View page
|
| Vääräniemi |
Creating a Brand for a Startup: Case Pelikasvatus Kainuu Oy (Stars of the North) |
2023 |
Marketing |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Veko |
The Benefits of Regular Cardiovascular Exercise in Finnish League of Legends players |
2023 |
Physical health |
English |
Bachelor (Applied Sc |
LoL |
KAMK |
View page
|
| Jokinen |
Finnish football clubs' understanding and goals regarding e-football |
2023 |
Organizations |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Järvi |
Performance Impact of Gaming Mice in Finnish CS:GO Organizations |
2023 |
Technology |
English |
Bachelor (Applied Sc |
CS:GO |
KAMK |
View page
|
| Tóth |
Mapping Esports: Examining Consumption Habits and Preferences Among 17–30-year-old Hungarians. |
2023 |
Player cultures |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Pirklova |
AFK!: Injury prevention and performance interventions for esports players |
2023 |
Performance |
English |
Bachelor (Applied Sc |
|
SAMK |
View page
|
| Knoll |
The Impact of the COVID-19 Pandemic on Esports, Motorsports and Simracing |
2023 |
Professional gaming |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Ahmed |
Live streaming for individuals and Businesses; Case study of E-sports as a game platform |
2023 |
Streaming |
English |
Bachelor (Applied Sc |
|
HAMK |
View page
|
| Withers |
University-industry Collaborations with Esports Curriculum – the European Student Perspective |
2023 |
Ecosystems |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Mikkonen |
Esports as a business model: case: League of Legends |
2023 |
Business |
English |
Bachelor (Applied Sc |
LoL |
Lab AMK |
View page
|
| Morris |
Why Esports Should Have a Place in the Olympics |
2023 |
Professional gaming |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Standaert |
The Influence of Esports Stakeholders on Consumer Purchase Behavior |
2023 |
Business |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Seale |
Esports athletes are employees too: organizational responsibilities for providing mental health support structures |
2023 |
Mental health |
English |
Master's thesis |
|
University of Jyväskylä |
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|
| Feldman |
Importance of Governmental Support in the Successful Development of the Esports Market in Russia. |
2023 |
Marketing |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Syynimaa |
Individual Goal-driven Training in Finnish Esports Organizations |
2023 |
Organizations |
English |
Bachelor (Applied Sc |
|
KAMK |
View page
|
| Happonen |
Leadership in esports teams |
2023 |
Leadership |
English |
Bachelor (Applied Sc |
|
Metropolia |
View page
|
| Eerikäinen |
Toksista pelikulttuuria parantavat toimet Overwatchpelin vähemmistöpelaajien näkökulmasta |
2023 |
Player cultures |
Finnish |
Master's thesis |
Overwatch |
University of Turku |
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|
| Anttila |
E-urheilujoukkueen kaupallistaminen: Counter-Strike: Global Offensive |
2023 |
Marketing |
Finnish |
Bachelor (Applied Sc |
CS:GO |
Turku AMK |
View page
|
| Hietakangas & Mursula |
Katsojakokemuksen kehittäminen e-urheilussa - Tapaus: CS:GO:n eSM-liiga |
2023 |
Event production |
Finnish |
Bachelor (Applied Sc |
CS:GO |
Metropolia |
View page
|
| Cook, Karhulahti, Bowma |
Trolligans : Conceptual Links Between Trolling and Hooliganism in Sports and Esports |
2023 |
Player cultures |
English |
Article |
|
SAGE |
View page
|