| Rauhala |
Vaikuttajamarkkinointi e-urheilussa |
2020 |
Marketing |
Finnish |
Master's thesis |
|
University of Turku |
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|
| Helminen |
Effects of Failure and Avatar Death in Multiplayer Online Shooter Games |
2020 |
Player cultures |
English |
Master's thesis |
CS:GO, Overwatch, PubG |
Tampere University |
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|
| Salmivalli |
Ansaintamallit elektronisen urheilun ekosysteemissä |
2020 |
Business |
Finnish |
Bachelor (University |
|
Tampere University |
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|
| Kivioja |
Elektronisen urheilun määrittely |
2020 |
Communication |
Finnish |
Bachelor (University |
|
Tampere University |
View page
|
| Rajala & Korhonen |
Streaming wars: competitive dynamics in the online video streaming industry |
2020 |
Streaming |
English |
Master's thesis |
|
University of Jyväskylä |
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|
| Lahti |
Nuorten videopelaamisen määrä ja pelaamisen yhteydet terveyskäyttäytymiseen sekä itsearvioituun terveyteen |
2020 |
Physical health |
Finnish |
Master's thesis |
|
University of Jyväskylä |
View page
|
| Mäkynen |
Loudest voice in the room: the streamer effect on Twitch chat communication |
2020 |
Streaming |
English |
Master's thesis |
Dota2 |
University of Jyväskylä |
View page
|
| Jokitalo |
Twitch.tv -palvelun käyttäjien ostopäätöksiin johtavat tekijät |
2020 |
Marketing |
Finnish |
Bachelor (University |
|
University of Jyväskylä |
View page
|
| Karnasaari |
Elektronisen urheilun ekosysteemi |
2020 |
Ecosystems |
Finnish |
Bachelor (University |
|
University of Jyväskylä |
View page
|
| Tuokkola |
Representationer av e-sport och e-sportare i finlandssvenska nyhetsartiklar |
2020 |
Media |
Swedish |
Bachelor (University |
|
University of Jyväskylä |
View page
|
| Nippala |
Pelitilan kartoittaminen Pirkanmaalle |
2020 |
Ecosystems |
Finnish |
Bachelor (Applied Sc |
|
HAMK |
View page
|
| Haapala, Hakala & Hurme |
Nuorten kokemuksia nuorisotyön järjestämästä esport joukkuetoiminnasta
nuorisotyön järjestämästä
esport joukkuetoiminnasta |
2020 |
Youth work |
Finnish |
Bachelor (Applied Sc |
|
TAMK |
View page
|
| Sipilä |
How to bring traditional sports marketing into esports |
2020 |
Marketing |
English |
Bachelor (Applied Sc |
|
HAMK |
View page
|
| Denisov |
Development of Digital Marketing in Esports |
2020 |
Marketing |
English |
Bachelor (Applied Sc |
|
Lab AMK |
View page
|
| Hakola |
Value co-creation in partnerships: Case study of Esport Honka |
2020 |
Marketing |
English |
Master's thesis |
|
University of Vaasa |
View page
|
| Pöntinen |
Situational crisis communication theory in eSports: case ENCE eSports and the removal of Aleksib |
2020 |
Communication |
English |
Master's thesis |
|
LUT University |
View page
|
| Alanko & Laaksonen |
Social media marketing and growth study for an esports and gaming business: Case Company X. |
2020 |
Marketing |
English |
Bachelor (Applied Sc |
|
Lab AMK |
View page
|
| Sallinen |
Brand Extension Impact on Parent Brand Equity: A European Perspective : Cross-cultural Analysis of Extending a Football League Brand to eSports |
2020 |
Marketing |
English |
Master's thesis |
|
University of Vaasa |
View page
|
| Ha |
Electronic sports and traditional sports: a comparative analysis |
2020 |
Business |
English |
Master's thesis |
|
University of Oulu |
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|
| Ivanova |
Carpal Tunnel syndrome symptoms in Esports players |
2020 |
Physical health |
English |
Bachelor (Applied Sc |
|
SAMK |
View page
|
| Kaskinen & Pirinen |
Processes and process development in esports organization |
2020 |
Organizations |
English |
Bachelor (Applied Sc |
|
JAMK |
View page
|
| Hanz |
Exploring the eSports environment: A marketing-oriented analysis of the biggest unnoticed
sponsoring channel |
2020 |
Marketing |
English |
Bachelor (Applied Sc |
|
Novia AMK |
View page
|
| Åkers |
Motivational factors for the consumption of esports as entertainment |
2020 |
Player cultures |
English |
Bachelor (Applied Sc |
|
Arcada |
View page
|
| Tarkiainen |
How eSports players create brand loyalty through online engagement |
2020 |
Player cultures |
English |
Bachelor (Applied Sc |
|
Metropolia |
View page
|
| Puumalainen & Lindeman |
Social Media Content Strategy: Case: KOVA Esports |
2020 |
Media |
English |
Bachelor (Applied Sc |
|
JAMK |
View page
|